We make
apps.

A mobile-first studio. Small tools, shipped fast.

EST. 2024 iOS · ANDROID

What we've shipped

4 apps. More on the way.

Each one solves a single, specific problem. None of them want to be a platform.

F.

Frame.

iOS

A film camera in your pocket. No filters, no presets — just shutter, frame, ship.

L.

Loop.

iOS · Android

Habit tracking that doesn't shame you. One screen, one streak, one tap a day.

N.

Note.

iOS

Markdown notes that open instantly and never sync to a server.

P.

Pace.

iOS · watchOS

A run timer for people who already know how to run. Start, finish, save. That's it.

How we work

Useful tools.
Shipped fast.

Four operating principles. They're not negotiable. They're the reason the apps exist at all.

01 ·

Small surface.

Few features done well, not many done okay. We say no a lot.

02 ·

Honest pacing.

Ship when ready. No artificial roadmaps, no manufactured urgency, no countdown timers.

03 ·

Quiet by default.

No interruption that doesn't earn it. Notifications are off until you turn them on.

04 ·

Built to maintain.

If we can't run it in five years, we don't build it. No vendor lock-in, no zombie services.

Services

We also build for other people.

Two ways to work with us. The studio that ships our own apps will ship yours too — same speed, same standards, same refusal to over-engineer.

01 ·

Mobile apps, built fast.

Native iOS and Android apps for companies that want a real product, not a prototype. From idea to App Store in weeks, not quarters.

  • Native iOS · Swift / SwiftUI
  • Native Android · Kotlin / Compose
  • Cross-platform when it makes sense
  • Backend, infra, App Store submission

Journal

Notes from the workshop.

Process posts, postmortems, and occasional unfiltered opinions about the tools we use.

How we ship in two weeks.

A look at what gets cut, what gets kept, and what gets postponed when a deadline is the constraint.

Read →

Why we left React Native.

After three apps, we hit the wall. Here's what broke, what we tried, and where we landed.

Read →

Against subscription pricing.

Most apps shouldn't be subscriptions. They should cost money once, like buying a hammer.

Read →

Get in touch

Got an idea?
Let's talk.

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